

They make grand open worlds, but it's a lot of the same you do or fight, so it gets a bit dull and repetitive. And most of them boil down to collecting materials while going from place to place.īethesda has somehow managed to hit a weird middle point. The good old "wide as an ocean, deep as a puddle" can describe so many open world games recently, in terms of what you do in the world. But if I can't interact with anything on my merry journey, I'm literally just sightseeing from point A to point B, which doesn't feel good. Making a "living world" isn't easy, I get that. I love my open world action games and RPGs, but so many just make a big empty world with nothing in it. There's no point in making an open world unless you can interact with the open world. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad.

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